The Problem With Helldivers 2 (2024)

I disagree.
I was playing for a good while after release, a couple of months past when Rata initially stopped playing. I had everything unlocked and I was playing enough that anything new that unlocked I could gain access to basically instantly.
I never once found myself lamenting the lack of end game progression. I don't need a wheel with cheese that is permanently just out of reach.
The game is fun on its own merits. The thing that sucks. The thing that builds up over time and makes people want to stop playing. Is that the game is in a never ceasing beta test state.
There's never any sense of consistency. You never know when something that has worked a certain way for a long time wasn't "working as intended" and will be altered. You never know how badly a new patch is going to break the game. You never know when, if ever, problems will be resolved.
If it didn't feel like the devs were flailing, I'd probably still be playing. But ultimately what I discovered is that a handful of strats that the game launched with were basically the golden children and never got severely altered and as a result were functionally the best things to bring to most missions and then the game got stale. What would keep me playing is variety. And not of the kind they currently offer where everything but that handful of strats is an objective downgrade.
The problem isn't that the game lacks a predatory time sink mechanic like other live services. It's that the devs have no idea what they're doing and keep breaking the game and leaving stuff broken for months on end without even acknowledging some of the things they've broken.
Like, just ask yourself, if the rockets on the Patriot were functioning as you'd expect them to, would you find yourself annoyed at the lack of progression? Would you even be thinking about it? Or would you be out there blowing up Bile Titans with a twinkle in your eye and not even worrying about useless currency/time sinks?

  • The Problem With Helldivers 2 (1)

    @GnarledStaffวันที่ผ่านมา +3

    This is a great point. Lack of end game progression does lose some people, but its the kind of game you can come back to. I started to play less often but still regularly.
    But the parts of the game that I love have been broken for idk, 2 months or so. Bots shooting through walls, aimbotting too well and not reacting to supressive fire system takes a lot of the fun out of it. Ragdoll system sucks and makes bots as frustrating as it is fun. I’ve started swearing at me character for being a dumb PoS that keeps standing up into enemy rockets…
    I login and can’t tell if I got worse or if the game is extra broken that week.
    I’m mostly still playing because the one buddy I play with doesnt have a better game.

  • The Problem With Helldivers 2 (2)

    @Fourger1423 ชั่วโมงที่ผ่านมา

    Yeah, progression systems aren't really needed, but resource caps this low aren't either. If they let me, in theory, collect 99 billion super samples, I'd never stop trying to collect them to see how many I could get over time. It's not the lack of a proper progression system: it's the fact they won't even recognize a player's dedication with simple numbers, except grey and sometimes inaccurate career stats. I don't want to care about total kills more than objective completion! Why can I endlessly tick up the kill counter, but not the medal count? To force people who actually play the game more to grind every time a warbond comes out? If somebody plays enough to hit max medals after buying everything, then they like the game enough to keep playing with new content. People like me don't *need* the grind as incentive.
    Arrowhead doesn't understand players, and they don't want to. It's their stated philosophy to take our feedback, not believe us, figure out why they think we REALLY feel that way, and then fix that problem they made up by deliberately not listening to us.

  • The Problem With Helldivers 2 (3)

    @rainbowkrampus23 ชั่วโมงที่ผ่านมา +1

    @@GnarledStaff I think people default to the live service manipulation tactics mostly because it's what they're familiar with.
    Personally though, I find it almost insulting that people want to shove in predatory systems which were designed to keep people playing bad games.
    HD2 is a good, fun game all on its own. It's just also perpetually frustrating due to the dev's failures to produce a stable, functioning product.

  • The Problem With Helldivers 2 (4)

    @user-ef5ug6jx5n23 ชั่วโมงที่ผ่านมา +1

    I'd be blowing up bile titans for about 3 days before I was bored of doing the same things in the same places against the same enemies... Again.
    Which is the real issue with the game. Even the tastiest ice cream is going to make you sick if you just eat it over and over. You will get bored of it. You will hate it. The game is supposed to be "live service" but like with all other "live service" the "service" part is milquetoast at best. A few cosmetics here. A gun or two there. Oh we re-arranged some assets on the map this month! wowowee!
    Boring.
    Having a progression system, unlocks, level up, weapon attachments, etc... Calling any or all of that "predatory systems designed to keep people playing bad games" is highly disingenuous and comes from a place of bad faith. No one is asking for lootboxes. Be sensible. Put the strawman away.

  • The Problem With Helldivers 2 (5)

    @rainbowkrampus20 ชั่วโมงที่ผ่านมา

    @@user-ef5ug6jx5n Nah, it's an accurate appraisal of where these systems come from and what their purpose is.
    Sorry you've become inured to being manipulated but I think we can and should demand better.
    Notice, "Having a progression system, unlocks, level up, weapon attachments..." You are completely ignoring the actual systems which underlie these things in an end game system. Currencies, time sinks, currency sinks, endless "progress" bars. All things designed to keep you playing because they prey, not hyperbole these are things which are borrowed from advertising, on getting you to remain within an ecosystem and to keep the brand at the top of your mind, such that your positive feelings might eventually translate to more purchases.
    It's gross, we don't need it, if you're bored with the game, it's not the game for you. If you think you need these types of systems to have fun, you've been completely captured by the people who design and impose these systems.
    Also, speaking of disingenuous, "I'd be blowing up bile titans for about 3 days". Buddy, if you're blowing up Bile Titans for three days and getting bored, that's a you problem. Go fight bots, change your loadout, drop the difficulty so you don't see Bile Titans. The only person making you do the same thing over and over is you. But since you won't change of your own volition, you want the game force you change things up. So you'll invite in lazy, predatory systems just so you can get on the dopamine squirt treadmill til you burn out a year from now and start calling the game trash for reasons that are entirely your fault.
    Miss me with that sh*t. It's old and tired and a little pathetic that there are still defenders of these systems.

The Problem With Helldivers 2 (2024)

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